The game never misses a chance to kill its own momentum, which may explain why everything else is so grating. Unfortunately, the impact is lessened when it’s immediately followed by a loading screen that just goes on…and on…and on…for what feels like a few minutes (but may, in fact, just be one minute). Like, the first time the game’s main monster, Scissorman, shows up, you can tell the game is trying to gross you out with some gratuitously over-the-top gore. Unfortunately for the game, these latter examples seem to come at the worst possible times, like when NightCry is trying to create tension or drama. when you just want to examine a highlighted object, they’re over in a relative flash) to so bad, you think the game may just never come back. The loading times rather from acceptably brief (i.e. The loading screens are probably the game’s most egregious sin - which is really saying something, considering how bad NightCry is at literally everything. Just to remove any hint of drama: it doesn’t get any better the further in you get. During this brief sequence, you learn that:Ī) the voice actors sound about as natural as, say, porn actors - which, quite frankly, is probably unfair to porn actors ī) they’re reading a script that sounds like it went back and forth through Google Translate one too many times Ĭ) they sound like they all read their parts completely independently of each other, and then someone with no audio editing experience spliced the audio clips together ĭ) you have no control over the game’s camera, and instead you’re at the mercy of someone who is actively trying to make you throw up from abrupt shifts in perspective andĮ) literally everything you do will cause a loading screen. The very first thing you encounter after starting the game up is a brief cutscene, followed by an opportunity to explore a small room. NightCry is basically a point-and-click adventure game with a few action sequences scattered throughout. You’ll realize this about five seconds into playing the game for the first time. Just atrociously bad in every respect, with zero redeeming qualities whatsoever. If NightCry looks and plays and sounds like some of those games from 15-20 years ago, in a certain respect, you could say it succeeded.īut in another, more accurate respect, you’d have to say that this game is terrible. While I never played any of them, I have played games of a similar (if slightly more recent) vintage, and I wouldn’t exactly say that those have aged all that well. After all, NightCry is intended as a spiritual successor to the Clock Tower series of the mid- to late-’90s, written and directed by very same person who masterminded those games. This many years in, I want to take whatever I can get on the Vita. The thought of criticizing a game that was intentionally ported over to the system seems like heresy to me. I mean, the Vita getting a console exclusive in 2019? As someone who still loves and plays Sony’s ill-fated handheld years after most people gave up on it, that warms my heart. I really don’t want to criticize NightCry.
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