![]() Gunline? Melee specialists? Heavy vehicles? It’s all here. Almost any playstyle you want to try Rebels have something to make it work. Range Diversity – As one of the launch factions, Rebels have a lot more options open to them.The flip side is that if the units are caught trying to do things they’re not designed to do, they’ll usually be defeated by things more appropriate for the task. Units tend to excel at a specific task, and it’s generally clear to a beginner what a unit is “meant” to do. Specialized Units – The Rebellion has very specialized units which does work both for and against it.There’s also a diverse range of playstyles, from the melee beatstick that is Operative Luke, to the sniper/mid range shooter Cassian and the close range gunslinger Han. If you like a list built around using a bunch of Heroes, or one really strong one who is the center of attention, few other armies can do it like the Rebellion can. Strong Heroes – Very fitting for the Rebellion, your trademark heroes are some of the best in the game.Some of these weaknesses can be dealt with or minimized on certain lists, it’s not necessarily a universal experience, just a common one. I gave a light touch on what makes each army stand out in my initial article, but I’d like to explore not only what makes the army good but also what challenges you may have to contend with if you fight with this army. It’s very much a “glass cannon” faction with strong but delicate units you must maneuver into ideal positions to take out the enemy and not get torn apart from retaliating fire. Unlike Droids, who are also generally delicate, you can’t afford to lose your units quite so easily, and you’ll feel every loss. ![]()
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